Design Hub

Do you need a design coach? The Design Hub team can help you:

Are you new to CAD / 3D modeling or want to level up? We can help.

CAD is a fundamental tool that helps you express your ideas and communicate your design intent. Most employers list CAD and FEA as the most critical skill their engineers need proficiency in. Getting comfortable with Onshape or SolidWorks will make you a better designer. Check out our CAD page for tutorials and a schedule of in-person support options:

CAD Support

Are you trying to land your next internship or job as a design engineer?

  • We can help you think through your options
  • We can review your portfolio and resume and provide suggestions
  • We can discuss hard and soft skills that employers value


Workshops and Events

Jesse Darley
Design Engineer – Design Hub

Who: We primarily serve the UW Engineering school including PIs, graduates and undergraduates working on capstone projects, research projects, classes and personal projects.

How: Drop-in or arrange a time to meet with member of the Design Hub team

Where: The Design Hub is located in the atrium of the TEAM Lab in the Engineering Centers Building Rm B1084.

When: During the fall and spring semesters of 2023, the Design Hub will be available on Tues, Wed and Thurs from 9-4.

Request a design consultation

or email

Keys to Project Success

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Build to learn

Prototyping will reveal issues. It will solve problems. It will spark new ideas. Prototyping is key to the core of Design Thinking or any iterative design process of Design-Build-Test.

Consider multiple options

During your concept phase and even during early engineering phases designing in parallel allows you to avoid dead ends. It also lets you compare concepts and then either combine elements of each or be confident you have found the best of a few options.

Keep moving and make decisions

Trust your gut. Gather and analyze data you need. But don’t stop. If you feel stuck, ask for help or consider a different path.

Identify and burn down risk

Your job as a designer is to create something desirable for the user and also make sure it works. Figure out what scares you about an approach and then design a prototype, an analysis or a test that can see if you can eliminate the fear. Keep doing that until you feel you’ve burned down most of the risk in your approach. Don’t be afraid to share your work in progress and get different opinions or raise new concerns. It’s always easier to fix them early.

Know the physics: a good concept has a math model associated with it that gives you confidence your approach will work.

Build your schedule backwards

You are already running out of time. If you are working on a class project, you know your deadline. You know your other commitments (holidays, other classes). Set some clear milestones and realize you probably should already have built and tested your concept.

Make necessary tradeoffs

In class projects you are often constrained by budget and by time. There is a saying, “You want it fast, cheap and good. Pick two.” Your professor has forced you to make it fast and cheap. Now you have to see how “good” it can be. Remember to keep moving, iterate as many times as possible, make quick decisions. This gives you a better chance of finishing and finishing something you are proud of.

Using a baseball analogy, attempt to get on base with a walk or a single. If you try to hit a home run, you will likely strike out.

Some of our favorite resources

Mechanical parts for your project (that you can’t find in the Makerspace Minimart)

On-line machine shops, injection molders and rapid prototypers (simply upload your 3D model to get a quote and select a lead time)

“Local” fabricators that may have capabilities the TEAM Lab, Makerspace and Instrument Shop don’t have:

Engineering Calculators and Articles